practical effects

Just had my first rehearsal last night with, Rob, the combat was awesome. I managed to get us access to the actual set - the warehouse - and we spent an hour working on how the mech moves. We also choreographed a nice fighting sequence where the mech goes beserke and beats everyone up...Things are coming together!!

GornFX will be doing all the practical and in-camera effects on Deployment Strategy. These include bullet wounds, torn off arms, a punched off head, crushed eye, come to think of it, this is a violent movie!

As I wrote in a former post, I met the GornFX team, Ken and Ingrid, on the set of a reality show pilot. They were doing the make up on that project. We got to talking and Ingrid said that they love to do zombies. Then Ken whipped out their portfolio and I couldn't believe the awesome undead and multilation fx they've done!

So I thought I'd post this concept art. It's pretty funny...this is the result of a bodyguard that refuses to die until it's head is blown off..At first the soldiers think its a cyborg mech until they realize he's just wearing body armor...

Who Am I and why in the world... i doing this?? I ask myself this all the freaking time but the conclusion is always the same- I don't know why, all I know is that I just must, must, must make this film...

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